notes from Smart Prep - The Alexandrian

smart prep: targeting the highest value prep and seeking to avoid prep that’s never used at the table

three principles of smart prep

  1. don’t duplicate improvisation
  2. avoid waste
  3. maximize utility

don’t duplicate improvisation

your prep should focus on game elements that are

  • time-consuming to create
  • require special tools (e.g. mapmaking)
  • benefit from considered thought
  • difficult for you to run off-the-cuff

e.g. prepping exactly what NPCs know and what clues they can supply → universal NPC roleplaying template

avoid waste

never prep a lot of specific contingencies based on hypotheticals

learn to identify the likelihood of a particular outcome by 

  • discerning what the PCs are likely to affect vs. what they won’t affect
  • predicting the choices your players will make

practice ending your sessions with the question, “What are you planning to do next session?”

don’t prep plots, prep a toolbox

maximize utility

develop material that

  • can be recycled
  • has flexible use
  • is multi-use

status quo design

prep a chunk of the game world in a given state; don’t bother touching it again until the players’ actions interact with it. when the players agitate or change that status quo, that chunk of the game world becomes active

the best status quo design is usually more like a coiled spring: The lightest interaction from the PCs will cause an explosion of activity.

the actions that force a location, organization, or NPC into motion don’t have to be direct and don’t require cataclysmic scenarios

in the absence of continued PC interaction, elements of the world will generally trend back towards a status quo again. note that status quo =/= boring or static state of being, just “the norm” for that corner of the world

campaign status document

rather than keeping notes attached to a dozen different scenarios, rope all the active elements of the campaign into a single document. think of it like a change log. original scenario notes remain untouched, and the document evolves to record how those scenarios have changed

offload the mental load to downtime, so that at the actual table you can stay focused on execution

three elements of this document:

  • timeline of bangs
  • background events
  • scenario updates

& things like the cast of supporting characters, if that makes sense.

timeline of bangs

bangs: explosive moments you use to start a new scene. a list of events that are going to happen to the PCs in the future. moments where the campaign world is going to actively seek them out instead of waiting to react to them.

when the clock reaches that moment, we’ll frame a new scene and the story agenda will be updated

bangs = “things I don’t want to forget to have happen”

background events

background events: timeline of future events running in parallel with the timeline of bangs

events that don’t’ directly affect the PCs but are nevertheless taking place and moving the campaign world forward

info the PCs will have to seek out

this timeline can reference “dedicated pages” elsewhere in the document, which detail an entire situation and work as a singular reference point for ongoing threads in the campaign

“backdrop files” are dedicated pages for aspects of the setting and world. as time passes, you can seed the timelines based on the groundwork laid in these documents

background events should include stuff evolving out of what the PCs have done and also foreshadow elements you know are coming in future scenarios

you also want to spice the events with entries that aren’t directly related to the PC’s activities or the scenarios of the campaign; colour/flavour content or “storylines” of unrelated events happening in the background of the campaign world

don’t overthink these events; details can be improvised during play

scenario events

change logs for each scenario

tightly organized lists of updates/differences you can combine with original scenario notes on the fly

timeline of continued events, continuity of past events, adversary roster, etc


compare/contrast: